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The Field map is about as balanced a map as you can get. Defense is just as important as offense here and neither side has the advantage.
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There are no bases on Complex, so you’ll need to have people in your base on guard at all times.
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There are a series of underground tunnels that often get neglected, but a well-timed strike through these can be fatal. Your harvester has little distance to cross to get between the Tiberium and the refinery, so cash is flowing at a brisk rate. The main changes are ramps have been added to all buildings and the flying units are enabled on this map.Ĭomplex is a meat grinder of a map. This map is the same as the original City map. The base defenses will help a lot, but even they have their weaknesses. You can take the over pass, the underpass, the side passages or even the footpath tunnels to the enemy base. Massive and sprawling, City is a plethora of options on styles. Don’t forget to check all the tunnels, though, as well-organized strike cadres have been known to hit the refineries right at the beginning.Ĭity is, for the most part, a map where you may need to catch a ride. Nod needs to attack quickly and effectively, because if GDI can get a heavy armour rush, they have an advantage here. Here’s a brief description of the maps in the game and what’s the best overall strategy for each.Ĭanyon is a beast of a map because there are so many alternate routes to an enemy base, and no automated base defenses to help you out.